The MTAR's recoil per shot is moderate as well, with recoil values of 55 upwards, 45 to each side, and 25 downwards. The iron sights are simple and clear, with the point of aim being clearly indicated with red illumination on the front sight. The MTAR combines a fair three shot kill range with a fair rate of fire, combining to make a very competent assault rifle in CQC. Among assault rifles, only the M8A1, Type 25, and the SWAT-556 with Select Fire can best this fire rate among assault rifles on a consistent basis. The MTAR's rate of fire is moderately high, firing at 750 RPM. The MTAR is ill-suited for long range combat with its poor long range damage. The MTAR has medium penetration power, allowing it to retain some damage when shooting through objects. The MTAR deals twenty percent extra damage on a headshot, reducing the amount of shots needed to kill only beyond sixteen meters. At any range past 37.5 meters, the MTAR will deal 24 damage per bullet, needing five shots to kill, or two shots in Hardcore game types. At any range between sixteen meters and 37.5 meters, the MTAR will deal thirty damage per bullet, needing four shots to kill. At any range short of sixteen meters, the MTAR will deal forty damage per bullet, needing three shots to kill. The MTAR is a moderate damage, moderate-range assault rifle. The MTAR is the first assault rifle to be unlocked at level 4. It can also be found on Mercs in the same level, sporting various attachments. DeFalco uses one in " Karma" if the player catches up to him, trying to rescue Chloe Lynch. The MTAR is part of the recommended loadout and also used by the ISI in " Fallen Angel" with a MMS. Versatile and strong overall." - Description.
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